Dewveil Relic

Weave dew · Guide three · Seal on the beat

About the game

You are the dew-vein keeper of a forgotten court. A living crown rests on a velvet cushion, a griffin perched on its peak. Weave veins of dew across the board and guide a firefly, a ladybug and a butterfly back to their gem seats, each walking only its own path.

Then seal the crown sequence on the beat: gems flare for only a moment, and a mistimed tap locks the seat.

10 campaign courtsHand-made puzzles with water, thorns, stone gates and pressure plates.
Endless NightRandomly woven nights with less dew and tighter beats.

How to play

  • Swipe across adjacent tiles to lay a directed dew vein. The firefly and butterfly follow veins.
  • Tap a lily to turn its flow and steer the ladybug, who only walks straight.
  • Tap a gem pad above a column to spend 2 dew and pulse every envoy in that column one tile up.
  • Seal on the beat: tap the correct seat while it glows. The wrong envoy bounces away.
  • Griffin wind costs 3 dew and reverses every lily and vein for a few beats.
  • Fill the crown sequence in order to win. If a needed envoy is lost or the beats run out, the weave breaks.